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> So that leaves basically some specific server workloads, The vast majority of servers don't run any untrusted code. Servers tend to do lots of syscalls for n
by kentonv 7y ago
> So that leaves basically some specific server workloads,
The vast majority of servers don't run any untrusted code. Servers tend to do lots of syscalls for network I/O.
> Gaming is a context where you care about performance and you aren't using multiple apps at once, but (and I admit this is a bit of a naive guess) I'd be surprised if it's syscall-bound.
I would expect that interfacing with the GPU involves a fair number of syscalls -- but admittedly I'm also guessing.