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I gotta agree here. UX seemed so simple just ten- twenty years ago... and still I wonder how the hell people programmed 16 bit video games in a tiny system. An
by torgian 7y ago
I gotta agree here. UX seemed so simple just ten- twenty years ago... and still I wonder how the hell people programmed 16 bit video games in a tiny system.
And everything on the web front is so bloated. Yes, I can make a pretty UX with that, but at what cost? I think that the faster and cheaper computers that we have today have made it easier to overlook how bloated everything has become.
Upside is, it does make a lot of things easier. Downside is, everything is slower and fatter. Mostly because of new frameworks, languages, etc that all aim to accomplish something, just easier.
And I get it. I understand why we want to make it easier. But again, what are the costs?
- zozbot234 7y ago> And everything on the web front is so bloated. Um, you're posting this on a site that's basically the polar opposite to "bloat" on the web. Badly-engineered systems have always existed somewhere; even the COBOL-based proprietary solutions referenced in the OP are a fairly obvious example of that.
- torgian 7y agoOk, then the _majority_ seems to be bloated. And I feel like this is the new normal. HN, in my opinion, is an island of simplicity in a sea of complexity.
- K0SM0S 7y agoThis is pure speculation on my part but I like to think that there's literally billions to save. It's about the order of magnitude: even 1 minute per year per person amounts to something like 15,000 man-days (>100 million man hours!). 1 minute per year!