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How change would it require to run on MacOS?
by thcleaner999 6y ago
How change would it require to run on MacOS?
- kanetw 6y agoMajor hurdle would be porting Wayland/wlroots to MacOS I think.
- greggman3 6y agoIt would require Apple it care about VR and gaming and VR capable GPUs. Except for a MacPro, no Apple devices are powerful enough for VR. Even the top end MacBookPro at $19000 still has an underpowered GPU below the lowest VR specs.
- mjcohen 6y agoThe highest possible price for a MacBook Pro is US $6099. How do you get $19000? The iMac Pro can get to $14,299.
- greggman3 6y agoSorry, bad memory. Still that's beside the point. The point is Apple so far is neither game nor VR friendly. I hope they change that stance. I'd prefer to be on Mac 100% of the time but I have a Windows machine as well because that's basically where all VR is happening.
- philsnow 6y agoThat top end MBP has four thunderbolt 3 ports; have you tried any of the egpu setups? (I haven't, but I've been thinking about it for my 5th gen x1 carbon with thunderbolt 3)