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This looks absolutely awesome, but I think there's a bit more to be done RE neck strain and general ergonomics for the vast majority of people. If you are at a
by drusepth 7y ago
This looks absolutely awesome, but I think there's a bit more to be done RE neck strain and general ergonomics for the vast majority of people.
If you are at a desk and/or without a swivel chair, you're pretty limited to a grid of ~9 screens directly in front of you, and even then it looks like you're turning your head a TON to see the outer layer.
Some ideas that might help:
1) To use an analogy, could you increase the "mouse speed" of moving your head? Right now it's 1:1 with the virtual space and makes geometric "sense", but it might be nice to be able to focus on screens on the left/right by moving your head less and having your focus move just as fast. For example, moving your head 50% of what you do now to zoom over to the same place would reduce neck strain when looking at those windows, but also open up a bit more window space if, for example, you could still move your neck 100% of what you're doing and be able to "look over" far enough to fit another set of screens even further out. I don't know if this disconnect in pan speed would be disorienting, but it's worth trying. :) c.f. https://i.imgur.com/0KCo9hG.png https://i.imgur.com/0KCo9hG.png
2) Keyboard gestures to "re-center" your focus might also go a long way. Perhaps instead of craning your head to look at a window that isn't "straight ahead" for a long time (as long as you're working in that window), you could do a quick glance at that window and hit a keyboard shortcut that would recenter wherever you're looking to be your "straight ahead", so you could then straighten your neck back out and continue working in that window while in a more comfortable position. c.f. https://i.imgur.com/u6SI284.png https://i.imgur.com/u6SI284.png
3) Likewise, we don't all have amazing headset resolutions and there's a lot of potentially wasted space whenever focusing on a particular window that's not "full-screened". Perhaps a keyboard shortcut to expand whatever screen you're looking at to the full size of your view would be helpful for eye strain. Even something that could temporarily "pin" a window to your view (full screen and moving with your gaze) might go a long way toward minimizing unused focus/pixels. c.f. https://i.imgur.com/yA1twKf.png https://i.imgur.com/yA1twKf.png
My immediate thought watching this was to mount a keyboard on a swivel chair, but I think requiring end-users to get customized hardware to take full advantage of your environment might be the wrong way to go. :)
- kanetw 7y ago1) I think that'll be super disorienting, but we might add a quicksnap feature like in HL Alyx to rotate your head quickly. 2) I believe we already have that (via Super-') 3) Good idea. Being able to instantly fullsize and "pin" a window sounds good, maybe even as a toggle.
- MereInterest 7y agoAs another option, perhaps having it passively reorient whenever you look at the same location for a long time. If you stare at a window, then it slowly adjusts that window to be straight ahead. If done slowly enough, you might be able to trick the wearer's brain into thinking that it hasn't actually moved.
- IggleSniggle 7y agoHaving spent some time in VR in the past, remapping inputs like "the mouse speed of your head" can be super disorienting when you return to the "real world," perhaps dangerously so if spent the majority of your workday in VR. Your brain adapts, and starts to believe at a primal level that "things fall this speed when I drop them," "I move this fast when I walk", "when I point over there, it's at this angle," etc. If anybody remembers playing GTA for too long, and later walking outside with the feeling like you ought to be able to jump in the nearest car and drive it a way, you have an inkling of how your brain gets remapped. Remarkably quickly, moving around in the real-world can feel "off" to the same degree that it felt "off" when you first entered the VR world when you start messing with these primal feedback loops. Get ready to bump into things, and don't operate any heavy machinery if you've been in a non-1:1 VR mapping.
- ninkendo 7y agoAfter playing half-life: alyx for a few hours straight the other day, my mind kept wanting to hit the teleport button to move around my house instead of just walking. It was a very strong reaction.