3 ms·
RE eye strain, here are a couple of links showing off Simula's text quality: https://github.com/SimulaVR/Simula/blob/gdwlroots-xwayland/doc/TextQuality.gif htt
by georgewsinger 7y ago
RE eye strain, here are a couple of links showing off Simula's text quality:
https://github.com/SimulaVR/Simula/blob/gdwlroots-xwayland/doc/TextQuality.gif https://github.com/SimulaVR/Simula/blob/gdwlroots-xwayland/d...
https://github.com/SimulaVR/Simula/blob/gdwlroots-xwayland/doc/TextQuality2.gif https://github.com/SimulaVR/Simula/blob/gdwlroots-xwayland/d...
Many early VR Desktops (and VR games) didn't go to special effort to optimize text quality, and I think this has given people a lower than warranted impression of what is possible in VR today. There's no doubt that VR hardware is going to get exponentially lighter/sharper over time, and that these improvements will be welcome, but things are good enough now to put in 1hr+ long sessions without eye strain (at least in my experience as a daily user).