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Yeah, Haskell was an interesting choice. I started working on it _because_ it was a Haskell project. Overall it was a pretty rough road, but someone has to go
by kanetw 7y ago
Yeah, Haskell was an interesting choice. I started working on it _because_ it was a Haskell project.
Overall it was a pretty rough road, but someone has to go first and I'd really like for Haskell graphics to take off.
I ended up writing bindings for Godot so we didn't have to deal with graphics stuff from scratch (like in the first few iterations).
While this lost us some of Haskell's benefits and it's not super functional-y, it's still nice to work with and most of the issues we encounter are related to the bindings being unpolished.
If you have any questions about doing this kind of project in Haskell, hit me up.