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> I know the dev team had major changes between every title Which is kind of funny, because the dev team between Myst to Riven was one of the transitions where
by maxsilver 7y ago
> I know the dev team had major changes between every title
Which is kind of funny, because the dev team between Myst to Riven was one of the transitions where they kept the team+tools the most similar between releases. (Myst 3 and Myst 4 had entirely different studios, with entirely different teams, tooling, and engines)
The next closest similar transition would probably be the Uru series to Myst 5 (but for wildly different reasons)