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Before I clicked, I thought it meant text adventures. Clearly they're deader than corduroy if graphical ones are now 'old'.
by zandorg 16y ago
Before I clicked, I thought it meant text adventures. Clearly they're deader than corduroy if graphical ones are now 'old'.
- dwc 16y agoThe graphic ones took all the depth out of the text adventures, but offered eye candy. So the trend goes...
- deleted 16y ago[deleted]
- jestar_jokin 16y agoI disagree. Legend Entertainment managed to make some great "text & graphics" adventure games: Companions of Xanth, Deathgate, Shannara, and Callahan's Crosstime Saloon spring to mind. Perhaps it helped that they were all based on novels.
- athom 16y agoActually, much of the Myst series' "eye candy" provided considerable depth, with all the journals and their diagrams, video segments, and (sort of) interactive points. While the environments were largely static (read: empty, dead), the back story found in the journals and other elements was interesting enough to keep going, at least for a while. Depth in graphic adventures may be tough, but it's doable.
- mkr-hn 16y agoText adventures are still alive and well: http://www.ifwiki.org/index.php/Current_events http://www.ifwiki.org/index.php/Current_events
- v21 16y agoI like IF, and I'm wearing corduroy trousers. :(
- blue1 16y ago"frotz" on the ipad is a nice IF collection.
- notintokyo 16y agoFurther shock: Half-Life is now over ten years old.