2 ms·
Escapism nails it. Diablo was designed as a series of clicks and rewards. When you clicked on an item in your inventory, a pleasant sound chimed. When you kill
by rms 18y ago
Escapism nails it.
Diablo was designed as a series of clicks and rewards. When you clicked on an item in your inventory, a pleasant sound chimed. When you killed Diablo, you got a better series of sounds and more things to click in your inventory.
WoW is so successful because it provides such a compelling alternative to reality. In reality, there is risk, there is emotion, there is change. In WoW, you just have a steady stream of clicks, a steady stream of rewards, and a steady group of pseudo-friends (pseudo because they only exist as long as you play WoW and they won't help you move) that don't judge you. In some ways, it is better than reality. If nothing else, it is much easier. The only way to get better is to play more, and the more you play, the more fun you have.
- bprater 18y agoIf it were just escapism, any MMO could claim that. But none do. Not anywhere close to what Warcraft has achieved. I think it's the magic combination of elements that has given WoW the megacrown. And you've listed several. If you've played Wow, you get it, but you don't exactly know why.
- Goladus 18y agoI know people that met in an MMORPG and got married. Like, for real married with kids and everything. I still have friends I met through EQ. It was also something to talk about with my brother at Thanksgiving.