4 ms·
>For example, when playing board or card games, I always try and discover some dominant, completely broken strategy that is definitely not in the "spirit" of th
by throw149102 7y ago
>For example, when playing board or card games, I always try and discover some dominant, completely broken strategy that is definitely not in the "spirit" of the game. (...) isn't this how games are supposed to be played?
IMHO, there are 2 necessary criterion on whether or not a game should be played in a certain manner:
1. Is it fun?
2. Will people continue to play with me if play this way?
The first is obvious, don't do things that aren't fun. The second has to do with exhausting the people who might want to play with you - after all, if no one plays with you it's unlikely you'll be able to keep playing the game.
I don't imagine these criterion are complete, however. A dog might want to "play" by chasing a cat, and the cat might continue to "play" if it fears for its life. This is not a thing I allow. There needs to be some criterion for consent, or for the game being "good" for all parties involved.
In the case of card games, I've been very turned off of them before because of broken strategies. I'm not in principle against discovering new strategies that happen to be much stronger than intended ones, but if the game that comes out of that discovery is no longer fun, then I have no incentive to learn how to play the game.
- alasdair_ 7y agoThese two criteria are not sufficient when winning the games offer life-changing sums of money and prestige. A star NFL quarterback with a $100 million contract may well still play the game even if it's unfun and if people don't want to play with them. More generally, competitive games quite often degenerate into a "whatever is within the rules" mindset, and that's perfectly fine. Since this is top of mind right now, and since perhaps someone out there may have not read it yet, it's worth linking to David Sirlin's "Playing To Win" - http://www.sirlin.net/ptw http://www.sirlin.net/ptw - the book is about competitive fighting arcade games like Street Fighter but it covers many other games and the philosophy is enthralling.