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My audience is probably both the easiest and most difficult audience to reach because of all the products waved in their face, gamers. I am one myself so I ful
by jfornear 18y ago
My audience is probably both the easiest and most difficult audience to reach because of all the products waved in their face, gamers.
I am one myself so I fully understand, but I am having trouble building trust.
- ucdaz 18y agoThere are plenty of gamer forums out there. I would start there. Building rapport: 1. Share your experiences or ask questions about gaming. 2. Answer any gamers questions with insightful replies. 3. See if your product addresses their need. It takes a lot of time to build a community. If you're in the bay area, we have startup meetups every now and then. It might help if you reach out to the community in person as well. http://entrepreneur.meetup.com/1737/ http://entrepreneur.meetup.com/1737/ Hope that helps! Nick
- sachinag 18y agoThis is really tough - we have a product that I was sure would be covered all over the place, on both the gaming and the tech blogs. (Online marketplace just for gaming, as I think most people here know.) But we launched without inventory, so even though we talked to a lot of people, the best press we got was Mashable. No TC, VB, Kotaku, or Joystiq. They just said "there's nothing there, I'm not going to risk my credibility on a cool idea". My belief is that if your project requires users to be "cool", then wait. Just release it, get some users through SEO and WOM, then pitch it to TC and the crew. If you never pitch it to them, they'll never know you exist. Hell, even now, we're not in CrunchBase. And I can definitively say we're the largest gaming pure-play marketplace out there. We'll approach the lot again when we're good and ready. My thesis is that they'll cover you anyway if you're important enough.