4 ms·
Kind of strange a non move counts as one, if I just hold the arrow key over on a block that can't move, it will be 157 moves in no time.
by overcast 7y ago
Kind of strange a non move counts as one, if I just hold the arrow key over on a block that can't move, it will be 157 moves in no time.
- atum47 7y agoyes, you moved, the wall just pushed you back. bad jokes aside, I designed it that way.
- irjustin 7y agoFor me, that's not how I expected it to work and don't agree. To move a long distance, I spam the direction until I hit the wall without care of 'wasted moves'. I didn't understand why I didn't get the optimum moves the first time. Regardless, thanks for developing the game and releasing it for free. I'm enjoying it while I'm stuck at home!
- atum47 7y agothank you
- jonny_eh 7y ago> bad jokes aside, I designed it that way. Why?
- atum47 7y agoso you have to think of your move, instead of just press buttons until something good happens
- jonny_eh 7y agoIt's not like players can brute force a solution. And if they do, they'll get a low score anyways, right?
- atum47 7y agoit's kind my point, if you want 3 stars you need to play carefully. if just want to pass the time, you can too. that's another decision I had to make, I did not lock any level. you free to choose different from other games were if you get stuck on a level you can't progress to the next one.
- overcast 7y agoSure, but you can restart levels as many times as you want, so what's the difference? You're notified at the end on how many moves you made, and how many is optimal. So why bother with the non moves?
- hombre_fatal 7y agoThink about UX, though. I know I want to go all the way to the wall because I'm thinking ahead. I might press it four times when it just needs three moves. It adds nothing to the game for me that I'm penalized for this, it just makes the UX arbitrarily worse. You can stick to your guns here, but I think you'd be hard-pressed to argue that it improves the game. What's also annoying is that I don't know if I have suboptimal moves because I accidentally hit some walls or because there's a better solution.
- atum47 7y agono that's ok. that's something I can consider on the next update. a lot of friends are asking me to add a swipe to move on mobile devices, we argued about that a lot, and I'll may do it also.
- tobr 7y agoIf the goal of the game is to complete a level in the fewest possible number of moves, you have to show that number and show a counter of how many moves I've made so far. (And allow undo. See my other comment.)
- overcast 7y agoMaybe show your number of moves as you go then? That would go a long way.
- BiteCode_dev 7y agoI haven't played the game, but if it's well designed, there is a reason for that, and some level down the road will depend on this mechanism.