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For those who don't know this game is called Sokoban. https://en.wikipedia.org/wiki/Sokoban https://en.wikipedia.org/wiki/Sokoban
by alpb 7y ago
For those who don't know this game is called Sokoban. https://en.wikipedia.org/wiki/Sokoban https://en.wikipedia.org/wiki/Sokoban
- atum47 7y agoyes, I added the "sokoban" tag to my game page. As I said on other comment, the difference between QUBES and a classic sokoban game is that on QUBES the amount of moves you make counts. It's not enough to solve the puzzle, you have to solve it the best way possible. Big O notation?
- bitwize 7y agoIt's not the first sokoban game to score based on number of moves. But heck, writing an original clone of an already-extant game is an interesting exercise especially for beginner game devs. So cherish the victory of having finished and released it!
- atum47 7y agothank you. but I swear I had never seen a sokoban game that counts your moves. Well, I haven't search it either, so it doesn't count, but I remember playing sokoban on DOS when I was a kid and it didn't count the moves.
- Mountain_Skies 7y agoYou can see moves being counted in this port for the TRS-80 Color Computer: https://www.youtube.com/watch?v=ncsglTE2xoY https://www.youtube.com/watch?v=ncsglTE2xoY I had that game as a child. Even though it counted moves, I never paid attention to it. I only cared about finishing the level. Your game puts more emphasis on the number of moves especially with showing the minimum number of moves to solve a level. That gives it more replay value.
- atum47 7y ago1984, same age as me, haha
- nickers 7y agoQubes should display counter too. Otherwise it's awesome.
- slantyyz 7y agoI had a CoCo as a child too. I remember thinking the Microsoft "Extended" Basic for the CoCo was pretty cool. Although it was pretty painful manually typing in source code from magazines to try new programs (I think the main magazine back then was "Rainbow"). The tweens today who have only used Github for getting code don't know how good they have it.