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I tried it too and it wasn't the best. But I have a general feeling it was because those particular games weren't really well optimized for the phone. Then ag
by miedpo 7y ago
I tried it too and it wasn't the best. But I have a general feeling it was because those particular games weren't really well optimized for the phone. Then again, they were a it more complex than the other games on the phone at the time... but alas.
I'm not sure if it would have grown into a competitor either way. But some people definitely tried to - Kongregate at one point built an app specifically for mobile flash games. Naturally google took it down (you aren't allowed to host 'app stores' on the 'app store'). But it had quite a few downloads. That's just for something on the app store, not directly on a website, but I think the point is that maybe if things had gone a bit differently it might have been more competitive.
For PWAs, yeah, today, they definitely are, but it's taken a long time for them to come that way.
Hope your having a good day.
- jchw 7y agoOf course, though, you can distribute your own app stores on Android via sideloading a la F-Droid and Epic Games. Perhaps in 2011, it just didn’t seem as doable, or maybe sideloading was disabled by more vendors... not sure.