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You must pick something that is really meaningful for you in a way that will make you feel good seeing the progress of the project you are working on. What wou
by andremendes 6y ago
You must pick something that is really meaningful for you in a way that will make you feel good seeing the progress of the project you are working on.
What would a Roguelike have to be to take your full attention? How a strategy game you really love has to look like?
What you like beyond games? If you like gardening, make a game about it. Are you a sports fan? Make a sport game. You get the idea.
I'm saying this because it's working for me. Like you, I want to make games on my own. I am also into politics, so I chose a language and a framework[¹] and started from the tutorial with the goal of making a politically-charged infinite-runner[²].
After getting the basics I told my idea to a couple of friends that kindly drew sprites for me to use in the game. It's been a really cool experience. I'm doing it everyday and learning a lot in the way. I strongly believe that the subject choice for the project is what is getting me hooked to it.
¹: https://haxe.org https://haxe.org and https://haxeflixel.com/ https://haxeflixel.com/
²: https://github.com/fullynotanalien/bozorun https://github.com/fullynotanalien/bozorun
(edit: formatting)
- beznet 6y agoCame here to say this basically. If a project only has surface level interest, I'll never finish it. The only projects I've ever finished are ones that I found that would be legitimately useful for me or other people. It has to solve a problem that, like you said, is meaningful.