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I used to develop game engines when I was starting to learn programming. First C then C++. I knew JSON and there's an excelent header-only library for C++. Howe
by Pmop 7y ago
I used to develop game engines when I was starting to learn programming. First C then C++. I knew JSON and there's an excelent header-only library for C++. However, I quickly learned from the indie gamedev community that parsing y=x always solves most of your problems, and it's quite trivial to do it, specially if you're using Python. Certainly better than using a full blown programming language for conf files.