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I’m not too sure about algorithms? You can get away with making a working, performant (basic) engine with some neat functionality nowadays without delving too
by ronyfadel 7y ago
I’m not too sure about algorithms?
You can get away with making a working, performant (basic) engine with some neat functionality nowadays without delving too deep into algorithms or using any advanced data structures.
It is a good exercise in “real coding” though.
- brandmeyer 7y agoOff the top of my head, there's pathfinding on a navigation mesh, mouse hit-testing and FOV pruning with a space partitioning tree, triangle mesh sorting. You can also do some agent work by building up an automated opponent.