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1) Not sure. I would say photos are usually quite ok. 2) Yes I agree: Those 360° photos are ok but the transition from one to the next is poor, even for google
by tmilard 7y ago
1) Not sure. I would say photos are usually quite ok.
2) Yes I agree: Those 360° photos are ok but the transition from one to the next is poor, even for google indoor-map as surprising as it sounds.
The only good 360° photo technology is by far matterport. https://matterport.com https://matterport.com
3) I would think it is ofen marketing. To market their museum. Photos, 100 years ago did not kill the "presence" in museums.
Same for virtual visits... Nothing to worry about.
4) Yes, I also think an audio comment would add a lot. I wonder why no 360° visit does this...
Thierry https://free-visit.net https://free-visit.net
- nh2 7y agoYou may want to check out our startup, it focuses on smooth transitions from just panorama photos. https://benaco.com https://benaco.com It works quite nicely for museums and supports hosting everything on your own server / offline if needed. If you want to make your museum virtual, let me know! As this is HN, you may also enjoy that almost the entire stack, from computer vision pipeline to the WebGL website, is written by 3 people in Haskell.
- wenc 7y agoThanks for your thoughts. 1) It depends on the site. It seems many are still quite low-res, not even as good as pictures taken on Instagram. 2) I wonder if 360° is the right approach. We typically don't need to experience the transition from exhibit to exhibit. We only need 360° around the exhibit. An adventure-game sprite may be good enough to move around the space and click on objects as needed. 3) Unless the virtual visits were actually good -- then part of the ticket sales might be affected. So the solution is to sell tickets for virtual tours (but they have to be really good) 4) Audio would be nice, just like the headset you can rent at many museums. What I meant though was more the grouping and sequence of the exhibits -- for instance when you walk through a special exhibit, the sequence tells the story. In virtual tours, because the collection is incompletely digitized, the story is broken.