3 ms·
The clause was not simply "no non-Objective-C". It allowed for C/C++/Obj-C development as long as Xcode was the tool used to produce the binary. If they had ba
by shaggyfrog 16y ago
The clause was not simply "no non-Objective-C". It allowed for C/C++/Obj-C development as long as Xcode was the tool used to produce the binary.
If they had banned C and C++, a lot of games would have had to disappear, considering how many games use external libraries. Not to mention a lot of non-game apps, like those that use the SQLite package (raw, not via Core Data).
- ZeroGravitas 16y agoA lot of games would have been banned either way e.g. use of Lua scripting or any 3rd party framework for cross-platform dev.
- shaggyfrog 16y agoRight, but that was because of a kind of prohibition on embedded scripting runtimes in general, and has nothing to do with C or C++ specifically.