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I understand your comparison from how the underlying product is realized but I am looking at it from the value delivered to a software shop. Whether it's Ninte
by enos_feedler 7y ago
I understand your comparison from how the underlying product is realized but I am looking at it from the value delivered to a software shop.
Whether it's Nintendo, Steam or iOS, the value delivered is the same: I give you docs, guides, etc to construct a program against an abstract target. When you are done and press the "ship it" button, an opportunity now exists, in the real world, for people to buy your thing and for you to keep some money.
Regardless of how the platform achieves this, the value is the same. You get to focus on building your product and collecting money. What I can't wrap my head around is why developer's are judging the affordability or fairness of this when the fractional cost may not have changed since the 80s/90s.