3 ms·
Trespasser was raw unadulterated ambition. As a teenager when it landed over twenty years ago, I eagerly anticipated its release only to let down by the tedium
by bdefore 7y ago
Trespasser was raw unadulterated ambition. As a teenager when it landed over twenty years ago, I eagerly anticipated its release only to let down by the tedium of the end result. But you could sense the future in it.
At the time, I couldn't help but dream of a day when virtual reality headsets would arrive to make such a game feasible and fun. In took a while, but I'd vouch that the recent game Boneworks (https://store.steampowered.com/app/823500/BONEWORKS/ https://store.steampowered.com/app/823500/BONEWORKS/) is a contemporary reincarnation of Trespasser.
My take on this sort of physics-based game design now? it's feasible, if not quite fun. Yet.
Side note: Seamus Blackley, the producer of Trespasser, went on to become a key player in the creation of the XBox gaming console.