2 ms·
When I actively played this with a couple friends and colleagues a few years back we eventually wanted a slow version of this, where you could log in to the gam
by iforgotpassword 7y ago
When I actively played this with a couple friends and colleagues a few years back we eventually wanted a slow version of this, where you could log in to the game a few times a day and build a little or fix problems and then leave it running again. So that it would be less of a real time game and that sessions can last days to weeks, without you risking to go bankrupt because you didn't immediately see that your network deadlocked.
As it is now, the one who spends the most time right after the game starts wins by a huge margin.
Slowing down the tick rate works but looks silly. Making everything cost less and yield less, as well as increasing the ticks per day works until a certain point where things get too cheap for integers, eg buses not making any money any more.
I think a 15x slowdown was feasible, but not yet enough for our taste.