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Idk how Catan can be mentioned as a counter-example. Everytime I play it's exciting for the first half, then a winner becomes clear and it's no longer fun. The
by xivzgrev 7y ago
Idk how Catan can be mentioned as a counter-example. Everytime I play it's exciting for the first half, then a winner becomes clear and it's no longer fun. The article mentions negative feedback loops but...they're not really there. Sure you can refuse to trade, or place the robber but if someone has a bigger "engine" than you, then every turn they're getting more and more ahead.
- someguyorother 7y agoMaybe something like YINSH (https://en.wikipedia.org/wiki/YINSH https://en.wikipedia.org/wiki/YINSH) would be a better counter-example. To pull off the win, you have to deliberately weaken yourself in the endgame, at which point others can catch up to you.
- philwelch 7y agoI've played multiple games of Catan that seemed like there would be a clear winner early on but had a surprise twist ending. Or maybe I just choked :)