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> The entire game was designed to be bad -- it's trying to show that owning land is evil and that who is rich in life is mostly based on luck. First, the curre
by gowld 7y ago
> The entire game was designed to be bad -- it's trying to show that owning land is evil and that who is rich in life is mostly based on luck.
First, the current rules aren't how the game was designed.
Second, the game was designed to show that private capitalist rent-seeking was a bad way to live because someone one and everyone else lost. It was half of a two-part game, where the other part was a socialist version where rents were paid to everyone to share, and everybody won when the poorest player doubled their money.
If Monopoly was designed to be bad, then every competitive game is designed to be bad.
> The winner is supposed to be the person who rolls the luckiest.
Not true. The person who makes the most deals probably wins. This is simple to see mathematically, as each deal is a win-win that benefits the dealmaker more than the other players.
Anyway, most popular kids games are wholly or mostly luck (Candyland, Parcheesi, Trouble, LIFE), and kids enjoy them.
https://en.wikipedia.org/wiki/The_Landlord%27s_Game https://en.wikipedia.org/wiki/The_Landlord%27s_Game
- ndonwm 7y ago> Anyway, most popular kids games are wholly or mostly luck (Candyland, Parcheesi, Trouble, LIFE), and kids enjoy them. Is it the case that Monopoly is a kids game? I don’t know a single kid that wants to play Monopoly. Candyland isn’t even luck based. It is 100% predetermined by the shuffling of the cards.
- buzzerbetrayed 7y ago> Candyland isn’t even luck based. > It is 100% predetermined by the shuffling of the cards I feel like there has to be a typo somewhere in here. A game being predetermined by the shuffle is what makes it luck based, no?
- aaronax 7y agoPredetermined luck (luck of the card shuffle) versus luck of a dice roll (luck of events during the gameplay). Two types of luck, though yes they are still both luck.
- Broken_Hippo 7y agoI loved monopoly when I was a kid. Not a young child, mind you - past the candyland age, but definitely at the age of Parcheesi, trouble, and life. I more had trouble talking my parents into playing it with me.
- perilunar 7y ago> It was half of a two-part game, where the other part was a socialist version... Georgism is NOT socialism.