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Thanks for mentioning Cargo Distribution. I always imagined and longed for a world in which something like this existed in this game, and now I get to find out
by striking 7y ago
Thanks for mentioning Cargo Distribution. I always imagined and longed for a world in which something like this existed in this game, and now I get to find out it always did.
A link for the curious: https://wiki.openttd.org/Passenger_and_cargo_distribution https://wiki.openttd.org/Passenger_and_cargo_distribution
In short, enabling this feature allows the game to specify a specific destination for each piece of cargo. It then does a little bit of management for you in routing the cargo through whatever network you build, but it's up to you to make an efficient network with good routes that causes the cargo to flow properly.
This contrasts with the vanilla game, where passengers are just a kind of cargo with no specific destination, as is everything else, and you are allowed to just send them anywhere that accepts passengers and get money for it.