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I recently went through this exercise and it really is sad. I actually decided to use the Godot game engine because at the end of the day it's fairly lightweigh
by giulianob 7y ago
I recently went through this exercise and it really is sad. I actually decided to use the Godot game engine because at the end of the day it's fairly lightweight, you're in complete control over the rendering, the built in components are great (the editor itself is written in the game engine), it supports C#/C++, it runs literally everywhere, and it's completely free/open source.
I'm keeping my eye on Flutter and Avalonia as well but so far Godot seems the most mature on the desktop.
- _bxg1 7y agoIt's fascinating that a whole game engine ended up being the right solution. Although, I guess I have heard of people doing the same with Unity. And I've heard good things about Godot as a project in general. FWIW here's one more relevant option that popped up earlier today: https://news.ycombinator.com/item?id=22766639 https://news.ycombinator.com/item?id=22766639 It looks pretty Flutter-like.