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No. Name desktop class software you want that isn’t available on an iPad and it’s just as valid. Name a profession who can’t do their work on an iPad and it’s j
by freehunter 7y ago
No. Name desktop class software you want that isn’t available on an iPad and it’s just as valid. Name a profession who can’t do their work on an iPad and it’s just as valid. I just called our development software because this is a software development forum full of software developers.
Hell, why aren’t there more desktop class video games on the iPad? Not because it can’t run them, that’s for sure. The hardware is more than powerful enough.
- scarface74 7y agoThere are no desktop class games because a touch screen and the control doesn’t translate well and people refuse to pay for premium games.
- rchaud 7y agoGamepads have been available for the iPad since at least 2013.
- scarface74 7y agoWe have over three decades of evidence in the console market that a game can’t be successful if it requires a non bundled accessory.
- rchaud 7y agoThe iPad Pro doesn't come with a pen or a keyboard but that doesn't prevent them from flying off the shelves anyway.
- scarface74 7y agoHow many successful apps require a pen or keyboard?
- rchaud 7y agoMicrosoft Office and Google Drive would be the big ones. No one's paying $799 to watch Netflix when a $250 iPad will give them the exact same experience.
- scarface74 7y agoAnd notice that neither Microsoft, Google, nor Adobe sell “iPad apps”. They sell a subscription that allows you to use their apps across all platforms.
- rchaud 7y agoI've never paid for the app versions of Office or Drive and have used them for years. You can still use them across multiple platforms free of charge.
- Strom 7y agoGuitar Hero [1] and Rock Band [2] were hugely successful [3] and required bigger and more expensive accessories than a simple gamepad. -- [1] https://en.wikipedia.org/wiki/Guitar_Hero https://en.wikipedia.org/wiki/Guitar_Hero [2] https://en.wikipedia.org/wiki/Rock_Band https://en.wikipedia.org/wiki/Rock_Band [3] Guitar Hero III was the first game to reach $1 billion in sales https://arstechnica.com/gaming/2009/01/guitar-hero-iii-first-game-to-reach-1-billion-in-sales/ https://arstechnica.com/gaming/2009/01/guitar-hero-iii-first...
- nine_k 7y agoHave you looked at the state of sound-processing and music-making apps? Drawing and painting apps? Animation apps? Those areas look somehow mature to me. Yes, no good IDE because the target audience is wielding MBPs anyway.
- tomc1985 7y agoBecause many of us would rather game on a PC, or a console