8 ms·
It seems really weird to me that this post doesn't address what aspects of real-time multiplayer gaming need a reliable transport. The idea of a low-latency rel
by XelNika 7y ago
It seems really weird to me that this post doesn't address what aspects of real-time multiplayer gaming need a reliable transport. The idea of a low-latency reliable transport might seem interesting, but client-server communication generally doesn't require a reliable transport because there's no point in delivering outdated data. From what I can tell, it's because SpatialOS is supposed to support server-side simulation and support splitting that work across multiple game servers. Quite niche IMO.