4 ms·
Oh, no. No. No. I vaguely recall the countless hours I've sunk playing this... Please, don't drag me into this again... Why?! EDIT: Just to be clear, the game
by mszcz 7y ago
Oh, no. No. No. I vaguely recall the countless hours I've sunk playing this... Please, don't drag me into this again... Why?!
EDIT: Just to be clear, the game is awesome and the comment is made in jest ;)
- xenonite 7y agoSame problem here. But luckily, on Macs it requires macOS 10.12, hence I can't run it anymore with 10.11 :-)
- SheinhardtWigCo 7y agoIf you like this, you'll love Transport Fever 2. Apologies in advance.
- cheschire 7y agoI very much enjoy TF2, and the mod community in steam is making it better everyday.
- innocenat 7y agoI find OpenTTD just way more complex, especially with mods and patches. I play TF/TF2 mainly for the look. Edit: in term of the transport network, not in term of economy.
- FalconSensei 7y agoFor me it's the opposite: anything that's not isometric and looks like rollercoaster tycoon or openttd looks bad/weird
- Delk 7y agoAre there mods or something similar for OpenTTD that makes passengers to have a specific destination rather than just going (and paying for) wherever the first vehicle takes them? In TF that makes e.g. two-way feeder lines and lines with multiple stops work reasonably, whereas I seem to remember those didn't quite work in Transport Tycoon. It wouldn't, for example, make sense to have an interim stop at a smaller town between two large ones because all of the passengers now somehow decide the small town is where they were going to, pay only for that, and now you'd only have a handful of passengers from the small town on the entire train. It's been a long time since I played OpenTTD, though, so things may have changed. I think that alone is a game changer for me in TF. What I miss most in TF is any kind of competition apart from private vehicles, and having any economic modeling outside of your own operation with fixed prices and basic town growth (which does work reasonably well). In that sense it feels very much like a sandbox built for you to play in rather than a dynamic world. edit: clarification
- garaetjjte 7y agoYou might want to enable cargodist: https://wiki.openttd.org/Passenger_and_cargo_distribution https://wiki.openttd.org/Passenger_and_cargo_distribution
- Delk 7y agoOk, thanks. I'll try to remember that if I get around to trying OpenTTD again at some point.
- billfruit 7y agoIs that so, I found that RailRoadTycoon games had a more compelling economic model.
- mszcz 7y agoThat looks nice but I think I prefer the "rigidity" (and nostalgia) of isometric (?) games.
- orthoxerox 7y agoTry Mashinky, then.
- vitro 7y agoWhat about Mashinky? Sorry :)
- deleted 7y ago[deleted]
- vanderZwan 7y ago> the comment is made in jest ;) Yet also horribly true, at least for some of us. This is one of the games that I have to put on the "avoid because pathological One-More-Turn syndrome risk" pile.