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OpenTTD 1.10
- mszcz 7y agoOh, no. No. No. I vaguely recall the countless hours I've sunk playing this... Please, don't drag me into this again... Why?! EDIT: Just to be clear, the game is awesome and the comment is made in jest ;)
- xenonite 7y agoSame problem here. But luckily, on Macs it requires macOS 10.12, hence I can't run it anymore with 10.11 :-)
- SheinhardtWigCo 7y agoIf you like this, you'll love Transport Fever 2. Apologies in advance.
- cheschire 7y agoI very much enjoy TF2, and the mod community in steam is making it better everyday.
- innocenat 7y agoI find OpenTTD just way more complex, especially with mods and patches. I play TF/TF2 mainly for the look. Edit: in term of the transport network, not in term of economy.
- FalconSensei 7y agoFor me it's the opposite: anything that's not isometric and looks like rollercoaster tycoon or openttd looks bad/weird
- Delk 7y agoAre there mods or something similar for OpenTTD that makes passengers to have a specific destination rather than just going (and paying for) wherever the first vehicle takes them? In TF that makes e.g. two-way feeder lines and lines with multiple stops work reasonably, whereas I seem to remember those didn't quite work in Transport Tycoon. It wouldn't, for example, make sense to have an interim stop at a smaller town between two large ones because all of the passengers now somehow decide the small town is where they were going to, pay only for that, and now you'd only have a handful of passengers from the small town on the entire train. It's been a long time since I played OpenTTD, though, so things may have changed. I think that alone is a game changer for me in TF. What I miss most in TF is any kind of competition apart from private vehicles, and having any economic modeling outside of your own operation with fixed prices and basic town growth (which does work reasonably well). In that sense it feels very much like a sandbox built for you to play in rather than a dynamic world. edit: clarification
- garaetjjte 7y agoYou might want to enable cargodist: https://wiki.openttd.org/Passenger_and_cargo_distribution https://wiki.openttd.org/Passenger_and_cargo_distribution
- Delk 7y agoOk, thanks. I'll try to remember that if I get around to trying OpenTTD again at some point.
- billfruit 7y agoIs that so, I found that RailRoadTycoon games had a more compelling economic model.
- mszcz 7y agoThat looks nice but I think I prefer the "rigidity" (and nostalgia) of isometric (?) games.
- orthoxerox 7y agoTry Mashinky, then.
- vitro 7y agoWhat about Mashinky? Sorry :)
- deleted 7y ago[deleted]
- vanderZwan 7y ago> the comment is made in jest ;) Yet also horribly true, at least for some of us. This is one of the games that I have to put on the "avoid because pathological One-More-Turn syndrome risk" pile.
- haolez 7y agoI love OpenTDD! The improvements over the original Transport Tycoon's AI is insane.
- jabl 7y agoIMHO the annoying thing with (Open)TTD is the economics model. In the beginning it can be a bit though, but once you get over the initial hump you're more or less swimming in money for the rest of the game. Secondly, it's annoying how small trains become uncompetitive later on in the game. Yes, you'll have much smaller number of these megaroutes bringing in the megabucks, but you have plenty of formerly cash flow positive routes that simply can no longer cover their running costs. Yeah, maybe that mirrors reality with rail transit, but dammit, I want to play with trains not run trucks and buses.
- untog 7y agoI struggle with both Civilization and Transport Tycoon in this way: the initial stages are so much more engaging than the management phase that comes afterwards. At least in Civilization I usually end up going to war with someone. (but to be clear, Transport Tycoon/OpenTTD is an awesome, addictive game all the same)
- onlyrealcuzzo 7y agoIt mirrors real life, if you believe Piketty. The more money you have, the higher RoR you get on average.
- fennecfoxen 7y agoConsensus economics would have you believe that, unlike in any video game, businesses experience diminishing marginal returns on investment.
- _jal 7y ago...A fact which has only tenuous relevance to a small part of Piketty's argument. There are critiques of the work that make some reasonable points, but this is not how they start.
- fennecfoxen 7y ago
- headcanon 7y agoThis is an excellent game if you're interested in building complex train networks, which isn't so dissimilar to programming FWIW.
- jonhess 7y agoThat’s what I like about this game too. It quickly turns into a concurrency / lock contention optimization problem if you build a very connected network.
- kragniz 7y agoIn case anyone's thinking of running some multiplayer games in the coming weeks and wants some more advanced economy metrics, I recently started writing a set of patches to add a prometheus /metrics endpoint to the OpenTTD server to use with a grafana dashboard: https://github.com/grand-central-garbage/openttd-prometheus https://github.com/grand-central-garbage/openttd-prometheus (warning: grim c++ code)
- GauntletWizard 7y agoIn a similar vein, I played a factorio game with https://github.com/afex/graftorio https://github.com/afex/graftorio - It was useful, but also un-useful as I ended up spending more time making pretty graphs than they could possibly have saved me in noticing resource bottlenecks.
- NikolaeVarius 7y agoI wanted to be productive this weekend. Shit
- kragniz 7y agoI think it's more interesting on an openttd server, because you're competing against other players, so the graphs inform you about their actions and how well you're keeping up with their economy.
- deadbunny 7y agoCould that be classed as cheating or is this info already in the game? Note: Not passing judgement if it is, just curious.
- kragniz 7y agoIt's added as part of the dedicated server, and available for all players on the server. This kind of data is also available in game, but not as detailed.
- 7y ago
- _4ziu 7y agoOne of the best game soundtracks in the world
- Slartie 7y agoOh yeah, I was phantom-hearing every single note of that jazz in my mind just now while reading these comments.
- dang 7y agoRelated and not as recent: https://news.ycombinator.com/item?id=16725375 https://news.ycombinator.com/item?id=16725375 Recent and not as related: https://news.ycombinator.com/item?id=19538715 https://news.ycombinator.com/item?id=19538715
- jonathankoren 7y agoI tried this game before, because I wanted Transport Tycoon, but with smarter train logic, but I found this unplayable. I tried this new version, but the problem persists. The graphics don’t scale to modern resolutions, and so I literally can not read the screen or see what’s happening. I have to sit six inches away from the screen to read anything. I’ve tried wiki instructions before, but they didn’t work. I ended up having missized windows and text. Such a shame.
- exitheone 7y agoOTTD hat UI scaling and font scaling for HiDPI displays. Just need to enable it in the settings.
- lambertsimnel 7y agoHave you tried Simutrans? https://www.simutrans.com/en/ https://www.simutrans.com/en/ It's a while since I played it, but it's similar to Transport Tycoon and seems to have variants ("paksets") with different levels of graphical detail.
- Lammy 7y agoThe graphics (GRFs) are configurable! If you're using the original TTD GRFs it will look tiny and pixelated, but you can get large smooth modern-looking graphics too. Search for a "32bpp" GRF set :) https://wiki.openttd.org/Playing_with_32_bpp_graphics https://wiki.openttd.org/Playing_with_32_bpp_graphics
- TylerE 7y agoNow if only there was a decent UI mod of playing on modern 1440+ screens. (Yes, I know there are mods that double the UI size but they make everything super-pixelated)
- ubercow13 7y agoThere are various sprite sets for OpenTTD that provide much higher resolution sprites for everything so that you can zoom further in and everything is still rendered using unscaled sprites. You could probably use one of these on a high DPI screen and use a higher zoom level by default.
- innocenat 7y agoI don't know about UI botton (since I remember all of them it doesn't bother me), but for text you can use TTF/OTF font and scale it however you want, but you need to edit openttd.cfg directly.
- TylerE 7y agoAhh, yeah, that actually helps quite a bit.
- kissgyorgy 7y agoThis is a really complex game, don't let the "old school" graphic fool you!
- fennecfoxen 7y agoAs far as I can tell, it's still the most complex railroad game out there. You just end up with so many more trains than in any of the others.
- rochak 7y agoTo be frank, it is the "old school" graphic that gives it its charm and is the reason why I like it. Same reason for why I like Roller Coaster Tycoon.
- transitivebs 7y agoThe nostalgia is real. Here's a link to their OSS GitHub repo for quick reference: https://github.com/OpenTTD/OpenTTD https://github.com/OpenTTD/OpenTTD
- amadeuspzs 7y agoOoof never before have I instantly lost 3 hours from one HN link. Awesome blast from the past!
- contingencies 7y agoHas anyone tried the new games in this genre? Any significant improvements?
- lapnitnelav 7y agoMashinky is (way) more casual than OpenTTD but it's a really nice game made by a solo dev. The vibe is similar though and you can even take a break and ride your trains. I strongly recommend giving it a try. https://mashinky.com/ https://mashinky.com/
- warpech 7y agoTransport Fever is great. It is beautiful and has an engaging single player mode. Now there is also Transport Fever 2, but I would start with 1, because it is cheaper and still totally enjoyable.
- xwdv 7y agoAny people here want to play multiplayer?
- duluca 7y agoWhat would it take to get the executable signed? Windows 10 is giving me hell for trying to run the installer. I reported it as safe, but I guess every release would be subject to the same limitations.
- cheese4242 7y agoBy random chance I installed OpenTTD a few days ago out of quarantine boredom so I am thrilled to see a HN post about it. I was building up a local rail and road transportation network then on a whim I built a few airports and setup some plane routes between them. The revenue from planes started outpacing my existing ground networks quickly. I then built two large airports on opposite ends of the map and purchased a large jet to fly between them. Before long I had more money than I knew what to do with. A long distance air route between two large cities with a fast, high capacity jet just prints money. So I'm wondering, how do I get some more challenge out of this game? What are some more fun things I can do? At this point I am making money faster than I can spend it.
- acrooks 7y agoIn the advanced settings you can disable plane usage for the bots, and then restrain yourself from using them. This forces you to build an efficient network using trains, trucks and ships. I recommend in general poking through the advanced settings to see what else could increase the difficulty. Also, early stage I try to optimise for high profits, late stage my mission focuses on the company performance score: there’s a maximum score of 1,000 which is actually quite tricky to achieve. Aligning your goal to get as high as you can faster than the bots is definitely a challenge.
- marti 7y agoI heartily recommend trying out some CityBuilder servers. You claim a small town and provide it different types of cargo as it grows. It really tests your TTD skills, as you need to provide constant streams of cargo every month to keep the town growing. There are probably several CityBuilder servers, but I mostly played on the BTPro[1] ones. Everyone starts at the same time and the goal is usually timeboxed to 3 hours, after which the server resets with a new map. I haven't played the game for a few years, but these goal servers kept me hooked for months. [1] https://openttd.btpro.nl/ https://openttd.btpro.nl/
- skocznymroczny 7y agoInteresting. Was it like that in original Transport Tycoon? I haven't played much OpenTTD, most of my experience is with TT, and I remember planes being very weak early game. Later on when you get big airports and fast jets they become viable, so do ships, but early game, it's all about coal and iron trains.
- cchance 7y agoSuper off topic, but why does this site look like its from the 90s?
- princevegeta89 7y agoThis is such an amazing game. I found the original Transport Tycoon when I was 12 years old, and man I was blown away as a kid. I used to spend loads of time on it exploring and growing cities, man I always used to get so attached and involved in it. Never really got into multiplayer or advanced things like mergers/railroad signals and other optimizations. Fast forward to 2015, I checked out OpenTTD and it was a complete refresh. And with multiplayer, I learned a lot of new things. It's too much fun dealing with optimizations and competing with top players on the many different servers. There will be a lot to learn given how closely it aligns with real life transportation systems.
- maxcbc 7y agoGreat stuff. OpenTTD has been my go-to time-sink since I was 14-15. Great for lockdown.
- iforgotpassword 7y agoWhen I actively played this with a couple friends and colleagues a few years back we eventually wanted a slow version of this, where you could log in to the game a few times a day and build a little or fix problems and then leave it running again. So that it would be less of a real time game and that sessions can last days to weeks, without you risking to go bankrupt because you didn't immediately see that your network deadlocked. As it is now, the one who spends the most time right after the game starts wins by a huge margin. Slowing down the tick rate works but looks silly. Making everything cost less and yield less, as well as increasing the ticks per day works until a certain point where things get too cheap for integers, eg buses not making any money any more. I think a 15x slowdown was feasible, but not yet enough for our taste.
- JohnTHaller 7y agoIt's available as a portable app as well: https://portableapps.com/apps/games/openttd_portable https://portableapps.com/apps/games/openttd_portable