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As a clarification, of course you will validate all moves on the server side and make sure client side state is consistent, but what I meant by validation is wh
by nurettin 7y ago
As a clarification, of course you will validate all moves on the server side and make sure client side state is consistent, but what I meant by validation is when you have to give every feedback from the server back to the client you will quickly find yourself in a ddos situation with so many players online.