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That's what I thought too, but then your comment got me thinking deeper. What you said definitely seems to be the case for general media, but what about somethi
by filoleg 7y ago
That's what I thought too, but then your comment got me thinking deeper. What you said definitely seems to be the case for general media, but what about something that relies almost entirely on the realistic products to be compelling?
The specific example I was thinking of was racing games that use real cars (Forza, Gran Turismo, etc.). Do those companies get paid to feature real cars or do they have to pay to use them?
- detaro 7y agoThe game makers pay for racing games, or at least work out deals regarding marketing etc. I've read that car companies also care a lot about the presentation in-game, so e.g. games with real cars can't have extreme damage models because many companies don't want horribly wrecked versions of their cars to be shown.
- duskwuff 7y ago> The specific example I was thinking of was racing games that use real cars (Forza, Gran Turismo, etc.). Do those companies get paid to feature real cars or do they have to pay to use them? I'm not sure, but I imagine so. What gets complicated is how the cars are depicted in the games. I've heard stories of racing simulators which couldn't use realistic damage models because the licensors for their cars wouldn't approve of having their cars depicted in a damaged state. I can imagine there might be issues with having some models of cars modelled as having worse performance than their competitors (slower, worse handling, etc) as well. It's not as though this is unique to video games, though. A company that's paying to have their car appear in a movie might stipulate that it not appear in situations involving it breaking down or crashing, for instance.