3 ms·
It’s tricky because the alternative is a bunch of switch statements that just check state == sitToStand or state == FooInProgress every frame, which just moves
by gentleman11 7y ago
It’s tricky because the alternative is a bunch of switch statements that just check state == sitToStand or state == FooInProgress every frame, which just moves the logic away from the state itself. Ie, the different behaviours are not just on transitions.