3 ms·
WOW. This is such a fascinating project. (near) zero latencies are relatively hard to achieve especially over network connections. Will definitely try this out
by thecodrr 7y ago
WOW. This is such a fascinating project. (near) zero latencies are relatively hard to achieve especially over network connections. Will definitely try this out once I get the time. Oh and thanks for the various pre-built client libraries, will definitely come in useful.
- vvanders 7y agoUsing the term "zero" is not the best choice. UDP packets have the same latency as TCP packets, you're just saving the handshake. Games and VoIP still have latency, they're usually structured such the data loss and duplicate responses are normal and handled appropriately.