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The problem is arguably not too many choices, but too many indistinct choices. This is something I've been banging on about from a game design perspective - hav
by TillE 16y ago
The problem is arguably not too many choices, but too many indistinct choices. This is something I've been banging on about from a game design perspective - having a dizzying array of skills or research options can be exciting, or it can be overwhelming and boring, depending on how each option is characterized and distinguished from the rest.
Less is only better insofar as it widens the "difference gap" between each option.
- robertk 16y agoAre you a game designer? And do you have a mathematical background? I liked the way you phrased this.