3 ms·
> (it was "make sandboxing work" in 2013 and "make dark mode work" recently) Honestly starting to feel like the past 4 years of OS X changes have just been too
by whywhywhywhy 7y ago
> (it was "make sandboxing work" in 2013 and "make dark mode work" recently)
Honestly starting to feel like the past 4 years of OS X changes have just been too much burden for the few remaining OS X software developers across the board. I recall when the Mac App Store came about a lot of developers moved their software to it, then sandboxing happened and that seemed like an absolute nightmare for most to implement, then after months of that they started to leave the App Store and then there's Gatekeeper too.
Now I'm not saying these are bad things, I definitely see the benefits but there just isn't the mass of engineering talent or money in building OS X software to justify the work required.
This has been tangible to me, 6 years ago my Mac was running all Cocoa apps apart from Creative Suite. Today all the apps I'm running are Electron apart from Textmate and Creative Suite.
The neglect of the Mac platform and the divvying up of the small Mac userbase into Mac users, iPad users and iPhone users means the future of the OS X app experience is just going to be running Javascript apps in Chrome wrappers.
- empthought 7y agoSurely this is the motivation for Catalyst.
- robenkleene 7y agoThe problem with Catalyst is that it’s just bringing iOS apps to the Mac, and iOS does not produce profitable businesses in many categories. The #1 paid iOS app, Procreate, has only 17 employees, OmniGroup pre-layoffs had ~40.