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Hardware graphics acceleration on High quality, high resolution displays are to blame. And then designers started pretending computers was like paper, they used
by kristopolous 7y ago
Hardware graphics acceleration on High quality, high resolution displays are to blame. And then designers started pretending computers was like paper, they used the same design principles
Interfaces became flat well, because paper design isn't interactive.
I know this sounds stupid, who'd make such a mistake! Look at where the trendsetters cribbed their design inspirations from, and you'll find a classic 2d printed world.
If we relimit ourselves to EGA16/640x480 thinking, at least in thought as an exercise, we'd be good.