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> they deprecated their entire networking stack without providing a suitable replacement It was their second networking stack already, and both have had been r
by golergka 7y ago
> they deprecated their entire networking stack without providing a suitable replacement
It was their second networking stack already, and both have had been ridden with problems. Last stack's still open sourced on BitBucket, and you can choose it as a starting point for your networking stack,.
Some promises, like what Unity networking was trying to achieve - a hassle-free real-time game mulitplayer without dedicated servers - are just not achievable, and your customers are better off if you admit it. It's much worse when you buy into marketing hype and start discovering structural problems that require total rewrite close to the release.
I worked with Unity since 2009, and in 2017/2018 implemented a custom multiplayer solution for an open-world RPG game without a dedicated server. Which was originally written on that exact stack. Never had a worse burnout in my life.