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Unity is in a comfortable position with newer lines of business from VR, architecture, and animation along with its strong position on the long tail of desktop,
by reilly3000 7y ago
Unity is in a comfortable position with newer lines of business from VR, architecture, and animation along with its strong position on the long tail of desktop, console, and mobile gaming. They have the marketplace to beat and a userbase beyond comparison. I believe this enables Google-esq behavior and its disconcerting at best.
My son was really into Unity development for a while, but he got discouraged when they deprecated their entire networking stack without providing a suitable replacement (since August 2018) and are even removing support from old LTS releases.
For a multi-billion dollar company to suddenly take down a wiki that hundreds of man-months went into creating, that is visited millions of times each year, with no warning or archive- that is open user hostility. They can certainly afford to keep it around in read-only mode as a static site. An intern could run wget and have a mirror up in a few days tops. If there is unmoderated content they are worried about, they can afford to clean it up. This is wrong.
- Damorian 7y agoUnity or Unreal?
- PudgePacket 7y agoThey're talking about both at different points..?
- kick 7y agoI don't think so, hence the accusation of "Google-esq behavior" and such. They seem to be a concerned parent who's mixed up.
- reilly3000 7y agoI was mixed up about who owned the wiki, sorry folks. Unity networking is still broken. My son did try to move on to Unreal, but he never made anything of substance with it. He got interested in developing with 6502's and got out of 3D games for now.
- dbuder 7y agoOh god it'll be a z80 next
- gsich 7y agoHave you read the link?
- golergka 7y ago> they deprecated their entire networking stack without providing a suitable replacement It was their second networking stack already, and both have had been ridden with problems. Last stack's still open sourced on BitBucket, and you can choose it as a starting point for your networking stack,. Some promises, like what Unity networking was trying to achieve - a hassle-free real-time game mulitplayer without dedicated servers - are just not achievable, and your customers are better off if you admit it. It's much worse when you buy into marketing hype and start discovering structural problems that require total rewrite close to the release. I worked with Unity since 2009, and in 2017/2018 implemented a custom multiplayer solution for an open-world RPG game without a dedicated server. Which was originally written on that exact stack. Never had a worse burnout in my life.