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Do you think Godot is either missing necessary features or has severe performance limitations?
by philipov 7y ago
Do you think Godot is either missing necessary features or has severe performance limitations?
- jayd16 7y agoCurrently its missing necessary features. The roadmap looks good but I can't ship on a road map.
- philipov 7y agoI've been looking at Godot for a hobby project. Could you please describe what features you need from it that it's missing?
- jayd16 7y agoThe biggest for me is the fact they're rewriting the graphics stack. The churn is enough but I also just don't like "fixed"/"simplified"/"helpful" tools that hide the underlying platform. Unity's shader language is extremely ugly but at least I can use raw GLSL if I have to. I've had to use custom pragmas to get certain acceleration features to work on Samsung hardware that doesn't seem possible in Godot. Hopefully the updates with Vulkan will have more flexibility. That said, for a hobby project it seems fine.
- mikst 7y agoHi, I'm not very proficient in graphical programming, but godot docs say this > Godot uses a shading language similar to GLSL ES 3.0. Most datatypes and functions are supported, and the few remaining ones will likely be added over time. Unlike the shader language in Godot 2.x, this implementation is much closer to the original. https://docs.godotengine.org/en/3.0/tutorials/shading/shading_language.html https://docs.godotengine.org/en/3.0/tutorials/shading/shadin... Godot is relatively new and definitely "not there yet", but at least with its open nature you can do `git clone godot-doc.git` and no top manager can take it away from you.