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What N64 had multicore? >> traditionally > anymore > does everything on one thread Multithreading is useful for concurrent programming separately from its v
by lonelappde 7y ago
What N64 had multicore?
>> traditionally
> anymore
> does everything on one thread
Multithreading is useful for concurrent programming separately from its value in parallel programming.
- lowbloodsugar 7y agoThe N64 had two MIPS processors.
- throwaway2048 7y agoIt did not.
- lowbloodsugar 7y agoYeah, it really did. The RSP was just another MIPS processor that couldn't access main memory (like the SPEs on the PS3). Usually developers treated it like a graphics card, feeding it display lists that were interpreted and rendered by Nintendo's own microcode. But if you got hold of the RSP Dev Kit, then you could write your own microcode. And if you were really ambitious, you could write an MPEG player that used both the RSP and the main CPU to deliver FMV off a cartridge. That was Todd [0]. That's why N64 emulators couldn't run Resident Evil 2 for the longest time: they had native implementations of the RSP-as-a-graphics-card, and just drew the display lists. But RE2 didn't use the normal microcode, and it couldn't be played until someone wrote an emulator for the RSP. [0] https://ultra64.ca/files/other/Game-Developer-Magazine/GDM_September_2000_Achieving_Full-Motion_Video_on_the_Nintnedo_64.pdf https://ultra64.ca/files/other/Game-Developer-Magazine/GDM_S...