3 ms·
>images can contain a lot more visual information than a single character glyph + a color can In any tiled implementation of roguelike, Tiles are way larger th
by Grue3 7y ago
>images can contain a lot more visual information than a single character glyph + a color can
In any tiled implementation of roguelike, Tiles are way larger than equivalent characters, so clearly in practice they don't.
Humans are very good at recognizing different letters. Images that differ by a few pixels, not so much. At the resolution at which the letters are displayed it's impossible to have an equivalent image that is recognizable in any way.
The fact is that in ascii mode I can see a large chunk of the level, including the entirety of my character's field of view. In tiles version, my screen is not large enough. I have to scroll just to see what my character is currently seeing. How is this better, or playable at all?