3 ms·
Memory and the available CPU time to run the virtual machine. There's also a fader engine to do timed fades per pixel, that eats a fair amount of RAM as well (
by readmodifywrite 7y ago
Memory and the available CPU time to run the virtual machine. There's also a fader engine to do timed fades per pixel, that eats a fair amount of RAM as well (but it's a nice to have).
It was designed for smaller, but highly dynamic, projects. I figured large scale installations were already well served in the DMX/pixel mapping space.