3 ms·
Back in 1980 or so, my family invented a game that has an interesting mechanic. Sort of like chess, but also like battleship, with two boards, and each player
by smcameron 7y ago
Back in 1980 or so, my family invented a game that has an interesting mechanic. Sort of like chess, but also like battleship, with two boards, and each player can only see his own board. When a player moves, they announce the piece and which square the piece is departing from, but not which square the piece is landing on. You track your opponents pieces one move behind. Collision resolution happens the next time you move the piece, and find out you did or didn't make it. You're allowed to guess where you're opponent might be moving and attempt to intercept. There's quite a bit of luck in the game since you're largely playing blind, but it's the kind of luck that feels more natural than injecting randomness with dice.
Rules, 3D-printable parts, etc. are here: http://smcameron.github.io/dueling-masters-of-space-time/ http://smcameron.github.io/dueling-masters-of-space-time/
- downshun 7y agoLike Kriegspiel but with half the information and you're in space. https://en.m.wikipedia.org/wiki/Kriegspiel_(chess) https://en.m.wikipedia.org/wiki/Kriegspiel_(chess) An improvement to your pieces design is to copy the idea behind the internationalized shogi where generals icon is describing its movement https://images.app.goo.gl/preLM7N1sb3taqor7 https://images.app.goo.gl/preLM7N1sb3taqor7 or the duke board game if feeling adventurous