3 ms·
Lies? The main points were; not ‘open’, which wasn’t wrong or a lie; ‘full web’, again none of the points were incorrect, and hindsight show flash on Androids w
by sbuk 7y ago
Lies? The main points were; not ‘open’, which wasn’t wrong or a lie; ‘full web’, again none of the points were incorrect, and hindsight show flash on Androids was a poor user experience. In terms of ‘reliability, security and performance’, flash was a train wreck - no falsehoods there. It certainly rinsed the ‘battery Life’ on my Windows laptop at the time. Finally, it clearly wasn’t designed with ‘touch’ based devices in mind.
Jobs last point harks back to the main development platform for the Mac being Metrowerks CodeWarrior for Macintosh. Apple were essentially beholden to a third party with regard to improving their OS, which along with licensing other hardware vendors, nearly put them out of business. Whether you or anyone agree or disagree with his motive, you could see why Jobs didn’t want to run that risk again. There is also the elephant that is the App Store in the room, but again, once bitten (retailers not carrying Apple Compatible software), you can understand the decision, without necessarily agreeing with it.
> Apple denied Abobe access to APIs they needed to make Flash run better on Macs
It didn’t run particularly well on Windows, Linux or Android either...
- Marazan 7y agoThe SWF spec was completely open, there were multiple Flash players both open source and commercial. So a lie. Flash was designed, as its very first use case, for touch screen kiosks. So a lie. Flash Player was perfectly performent, shit code that ran on it is different to the platform. When the first round of HTML 5 demos came out I made my own Flash equivalents, the HTML 5 demos ran at 80% CPU on my machine, the Flash versions ran at 5%.
- sbuk 7y agoNot really. It was an open spec, but controlled solely by Adobe. > Flash was designed, as its very first use case, for touch screen kiosks. So a lie. Bullshit. It was originally release By FutureWorks(?) as a vector tool to run on PenPointOS - that failed, so they pivoted to use the core as an animation tool for the web. Macromedia bought it added extra functionality, including ‘actions’. Adobe acquired Macromedia, and Flash, in 2006 (if memory serves correct). I remember them stopping development of, the vastly superior to Illustrator (IMHO), Freehand. They release Flex, which you may be confusing with Flash as it was based on it, as a platform for enterprise apps. If there was any kiosk targeted features, they were very definitely and after thought. So no, not lies. Lastly performance. Annecdata. It ground my laptop to a halt and my desktop sounded like a jet engine taking off. I used quite heavy 3D and cad programs at the time, and even they did hog resources like Flash did. Admittedly, total annecdata. But enough people at the time saw fit to complain about it.