4 ms·
The "malice" aspect is a great one and I did not go into that in this post because of course back in the 1990s we were not at all concerned that someone would m
by ericlippert 7y ago
The "malice" aspect is a great one and I did not go into that in this post because of course back in the 1990s we were not at all concerned that someone would maliciously craft inputs that would slow down this algorithm.
In modern code we'd want to do a threat model that considered the consequences of untrusted inputs.
- mettamage 7y agoNeither did Intel :P Come to think of it, neither do beginning game-designers. They think that players will play their game as intended. I like that you're standing still at the malice part as it is becoming seemingly more important every day.
- lonelappde 7y agoIn the 1990s Microsoft certainly didn't think about malicious inputs to its software, and the world suffered.