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WoW was much better at linking together the big rewards than EQ or FFXI were (I've played all three, along with Asheron's Call 1&2, Dark Age of Camelot, Ragnaro
by subwindow 18y ago
WoW was much better at linking together the big rewards than EQ or FFXI were (I've played all three, along with Asheron's Call 1&2, Dark Age of Camelot, Ragnarok Online, Eve Online and Lord of the Rings Online [Good God!]).
With EQ, big rewards were frequently too far in between (especially hell levels and gaps between major "new spell" levels), which led to people quitting when their addiction waned (ie, minor rewards were considered rote, major rewards non-existent or too far away). Also, the end game (at least until Velious) wasn't nearly as developed as WoW's is, and relied on raids held by huge guilds or even the entire server. This led to higher-level players frequently not having access to any near-term rewards, and eventually losing the addiction.
FFXI's problem was with lower levels. The reward for gaining a level didn't seem as important as in either EQ or WoW. Equipment never seemed like a major reward either, as most players essentially rented equipment from the auction houses.
- Goladus 18y agoRetention rate doesn't account for WoW having 10 million subscribers and climbing while EQ maxed out at 400,000 or so.