4 ms·
Modern Vintage Gamer made a video[1] about this a few days ago [1]: https://www.youtube.com/watch?v=x8TO-nrUtSI https://www.youtube.com/watch?v=x8TO-nrUtSI
by Kipters 7y ago
Modern Vintage Gamer made a video[1] about this a few days ago
[1]: https://www.youtube.com/watch?v=x8TO-nrUtSI https://www.youtube.com/watch?v=x8TO-nrUtSI
- badsectoracula 7y agoNote that the video had several errors: https://www.reddit.com/r/Games/comments/fnl0o1/why_playstation_1_graphics_warped_and_wobbled_so/flamnve/ https://www.reddit.com/r/Games/comments/fnl0o1/why_playstati...
- dangerbird2 7y agoI was going to link that video, especially considering regarding the problem of affine texture mapping. MVG discussed the common workaround in PSX: tesselating flat surfaces so the perspective distortion is minimized. I was surprised to see in OP's article that the PSX-Doom devs took a completely different approach of drawing a polygon for each scanline to emulate the PC-Doom's raymarching line-renderer.