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Is shepherding present in every aspect of life? My guess would be that it is and that shepherding is what we talk about when we say that we can learn from ever
by LoveMortuus 7y ago
Is shepherding present in every aspect of life?
My guess would be that it is and that shepherding is what we talk about when we say that we can learn from every aspect of life.
If what I wrote is correct, than shepherding is the teacher of reality. But I guess it's on us to decide when we've learned enough and move on.
I was at first wanting to ask if shepherding is present in video games as well, but then I realized what shepherding could actually be.
SHEPHERDING; The part of an aspect that _can_ teach you something.
_can_, because it's up to you to decide if you'll learn anything.
Is shepherding always negative or can it be positive?
Also, if we would always strive to fix what shepherding teaches us, would that mean that in infinite amount of time we would reach perfection?
And, last question I swear, is shepherding subjective or objective. Or is it both?
- Sammi 7y agohttps://en.wikipedia.org/wiki/Nudge_theory https://en.wikipedia.org/wiki/Nudge_theory "Nudge is a concept in behavioral science, political theory and behavioral economics which proposes positive reinforcement and indirect suggestions as ways to influence the behavior and decision making of groups or individuals. Nudging contrasts with other ways to achieve compliance, such as education, legislation or enforcement. " "A nudge makes it more likely that an individual will make a particular choice, or behave in a particular way, by altering the environment so that automatic cognitive processes are triggered to favour the desired outcome."
- m12k 7y agoShepherding is when some behavior is encouraged by being made easy/rewarded, or by other behavior being made harder/punished. So shepherding absolutely happens in every aspect of life - systems move toward low energy states, water flows downhill and living creatures tend to follow the path of least resistance. When parents do it, we call it parenting. When governments or companies do it (via taxes/subsidies or pricing), we call it nudging. When groups do it, we call it socialization. It's a really useful tool to analyze systems and organizations with - not by looking at what they make possible, but also by what they encourage and discourage - most of the time, the latter are what really matter (the average case is usually what determines the long-term impact of something, not the best or the worst case). When Netflix has auto-play at the end of a stream, they shepherd you toward binging. When Animal Crossing has things you need to wait wall-clock time for, they encourage you not to binge. When free-to-play games come with loot boxes, they don't force you to do anything, but they might still be shepherding gambling-like behavior.
- deleted 7y ago[deleted]