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1) Richard Wolfson's _Essential University Physics_ is excellent! It doesn't get lost in math, but also doesn't oversimplify. It's thinner than Halliday & Resni
by JabavuAdams 7y ago
1) Richard Wolfson's _Essential University Physics_ is excellent! It doesn't get lost in math, but also doesn't oversimplify. It's thinner than Halliday & Resnick, e.g. I've read a lot of Classical Mechanics books, and this is my favourite for a solid foundation for university-level physics. The first half (volume) is Mechanics, and the second volume is on electricity and magnetism.
So, that's a typical first-year (two term) course in physics.
After that, do Purcell for Electricity & Magnetism
You'll often get advice, like "you need to learn XYZ math first". Don't listen to this! Just learn the math as you go along -- it's much more efficient. The have to learn X first puts up unnecessary roadblocks and chances to get discouraged. You can always circle back for more elegant treatments once you math up. E.g. learning 4-vectors makes special relativity a lot less ad-hoc and weird seeming. It becomes obvious.
P.S. I was prototyping a subscription app to teach E&M, but started to think of just teaching physics in general. Would you pay something like $15/mo to have a adaptive-learning app/game/personal AL tutor to teach you first & 2nd year physics?
- JabavuAdams 7y agoRegarding simulating mechanics, and combining physics + CS: 1) Have a read through Witkin & Baraff's Physically Based Modelling SIGGRAPH 2001 course notes. Short, sweet, and packed with real-world expertise/tricks. 2) Look up stuff by Chris Hecker from the '90s and early aughts. 3) Ian Millington's _Game Physics Engine Development_ is very good.
- Koshkin 7y ago> Purcell for Electricity & Magnetism This once came out as part of Berkeley Physics Course [1] which I think would be a great complement to Feynman's Lectures. [1] https://en.wikipedia.org/wiki/Berkeley_Physics_Course https://en.wikipedia.org/wiki/Berkeley_Physics_Course